Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

RAYA Sound Engine

An article on the AGH University of Science and Technology website has details on the RAYA real-time sound engine for video games, which tackles audio reproduction with the type of ambition that is often reserved for improving game graphics. Word is: "All audio effects are computed based on the actual geometry of a given game level as well as its acoustic properties (acoustic materials, air attenuation). The sound changes dynamically along with movement of the game character and sound sources, so the listener can feel as if he was right there - in the game." They offer this video demonstrating how this works using Quake III Arena. Thanks Wookiestick.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Oculus Rift in Q1 2016
Euro Truck Simulator 2 Scandinavia Friday
Star Wars: Battlefront to Support Dolby Atmos
Myst TV Series Coming to Hulu
Goat Simulator GoatZ Expansion Tomorrow
Morning Patches
Gatherings & Competitions
Morning Consolidation
Morning Mobilization
Morning Metaverse
Morning Tech Bits
Morning Safety Dance
Morning Legal Briefs
Game Reviews
Hardware Reviews
etc.
Out of the Blue
New NFS This Fall; No Mirror's Edge & Titanfall Sequels Before 2016
Mortal Kombat X Patch Pulled
GOG Galaxy Beta
  

 



footer

Blue's News logo