Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

New Quake Live Ruleset Courts New Players

An update on the Quake Live website describes plans to change id Software's online shooter as they prepare to release it on Steam. The goal is to make Quake Live more accessible to new players, which is an interesting approach to this version of Quake III Arena, an almost 15 year-old first-person shooter that has always catered to an extremely hardcore audience. For those who have never stopped improving at the game since 1999 (and if you've played, you know they're out there), the original game mechanics will be preserved in a "Classic Duel" mode. Here's word on this attempt to improve the game's mass appeal:

These new changes have been encapsulated within the default Quake Live ruleset:

New Quake Live Ruleset

  • Players may now hold jump to continuously jump.
  • Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
  • Introduced Loadouts in select modes; allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (sg, gl, pg, mg).
  • Added the command "weapon toggle" to toggle between your Primary and Secondary weapons. Defaults to "f" for new users.
  • Unified weapon respawn time to 5 seconds across all game modes.
  • Unified friendly fire, disabled across all game modes.
  • Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
  • Reduced ammo respawn time from 40 seconds to 10 seconds.
  • Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit.
  • Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
  • Added Power-up Spawn POIs, that appear 10 seconds before a power-up spawns.
  • Added Power-up POIs, that indicate when an available power-up is available in the arena.

For players who wish to largely avoid the new major changes, the legacy style of play has been preserved within a "Classic" ruleset. All of our public Duel servers run in Classic mode. Subscribers may host additional classic servers using our "Create Match" feature. This includes the launching of Standard Classic servers, which any player may freely join.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Elite: Dangerous Goes "Gamma"
Star Citizen FPS Health Detailed
Steam Top 10
Steam Autumn Sale This Week
Gatherings & Competitions
Sunday Consolidation
Sunday Mobilization
Sunday Metaverse
Sunday Tech Bits
Sunday Safety Dance
Sunday Legal Briefs
Game Reviews
Hardware Reviews
etc.
Out of the Blue
Game Cancellation Causes Double Fine Layoffs
Counter-Strike: Global Offensive Pros Banned
Mordheim: City of the Damned Early Access
Steamship Ahoy - TOME: Immortal Arena
EVE Online Trailer
  

 



footer

Blue's News logo