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Star Citizen Gamescom Video; Funding to be Deemphasized

A new Letter from the Chairman on the Roberts Space Industries website recaps the reception Star Citizen met with when the space combat game was shown off at Gamescom, and offers a video of their presentation at the show, which runs a full hour. Chris also touches on the two new stretch goals the game hit along the way, and lays out the goals for the next two million they collect, presuming that hasn't happened already while we weren't looking. Towards that end, he warps up the post by explaining changes they will implement to their front page which will deemphasize their crowdfunding efforts:

As part of this initiative, the crowdfunding counter will no longer live on the front page. There are several reasons for this, but the biggest one is Star Citizen’ isn’t just about making millions of dollars. While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises, the first experience for new people should be about the game and universe, not about how much money we’ve raised. Backers do a whole lot more than just buy new ships. You are our eyes and ears; you sell the project to other gamers better than any ad campaign ever could, your design ideas expand our scope and your bug reports help us make a smoother game. Every time you dogfight in Arena Commander, you’re helping make Star Citizen better!

In the coming weeks, we intend to replace the counter on the front page with new kinds of goals. Expect to see additional types of stretch goals for number of players active, number of Vanduul extinguished, number of bugs reported and more! The crowd funding information will live on in a dedicated subpage with increased fidelity for those of you that love numbers and following our record breaking progress.

We’ll be working on those details with production and platform over the next few weeks… but I think it will create a better base for the community that will make you better feel like you’re contributing to the project in ways beyond pledging money.

As always, thank you for your incredible support. As I was reminded time and time again at Gamescom, this community is beyond anything seen in gaming before. You are allowing this new kind of development not only to proceed, but to flourish.

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