The Battlefield Blog
details some changes coming to some core mechanics of
the military shooter sequel, saying the patch to implement these is expected
next month. Here are the major planned changes:
Game Mode Improvements
General improvements and tweaks have been made to the following game modes:
Rush, Obliteration, Obliteration Competitive, Capture the Flag and Carrier
Close and medium range optic reticules do not move with the gun any longer,
however both bullet spread and bullet drop are still present.
Changes have been made to soldier movement so that it closely matches the one in
Battlefield 3, but without compromising the visual fidelity. This change also
makes it easier to get away from undesirable firefights.
Additionally, we’ve dampened third person hit reactions where the soldier
previously moved his head around a lot when getting shot at.
Focusing on clarity, and de-cluttering the HUD/UI to only show what is important
– we have added several options and functionality to make your screen much less
cluttered (and give you a lot of choice in making it the way you want).
Revive Mechanic Improvements
A special effort went into making revives easier to use, more robust and easier
to understand. Additions include a “fully charged” paddle sound, UI indication
on revive time and better networked ragdolls.
Making ping differences, trade kills and kills behind cover less of an issue by
lowering the time allowed to damage on the client side.
Automatic High Frequency Update setting enforced with the intent of release to
all platforms, including Xbox 360 and PlayStation 3. Improvements to bullet
damage times from client to client, “dusting” and de-syncs.
Identifying and tweaking the top vehicles in need of buffs and nerfs.
We’ve focused on maintaining a consistent Time To Kill (how long an average
engagement lasts for). With the changes to visual recoil, the third person hit
reactions and improved “tickrates” has been sped up somewhat as we still need to
balance this with damage and recoil changes.
Suppression systems has also been re-tuned and made clearer.