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Star Citizen Arena Commander Access Expands

The Roberts Space Industries website announces that access to the Arena Commander multiplayer module for Star Citizen is now available to all backers of this crowd-sourced space combat game with alpha access or an Arena Commander Pass, adding: "Multiplayer will also be available to anyone who picks up an Arena Commander pass going forward." There is an update at the end of the post noting there have been some issues rolling this out that they are working on. Here's word on the change and the state of the game:

Thank you to every backer who has helped get us to this point. Your feedback has been absolutely essential in improving Arena Commander and the multiplayer experience. Thank you for your forum posts, your Twitch streams, your bug reports and your patience with the process. The knowledge we’ve gained from this tiered rollout goes well beyond just this release: it’s going to benefit how we launch every single future module and ultimately the Star Citizen Persistent Universe.

Remember: this is still a pre-alpha module! That means we still have plenty of work to do. The team is now working hard to add many planned features (like keybindings, scoreboards and additional ships) and also to improve what we’ve already created. In the coming weeks, expect to see a lot of work on game balance and Arena Commander’s game rules (where players spawn, how a kill is calculated, how the matchmaking server decides to connect users and the like.) Your continued thoughts on how the game plays will be invaluable in this process!

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