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Steamships Ahoy - Pixel Piracy

Ahoy mateys! A new Steam community announcement from Alex Poskey announces that Pixel Piracy is now available on Steam as an official release, having left early access earlier today, as promised (thanks Batman). Alex also lays out some interesting details about the project, noting that development was 364 days from conception to launch, the game's pre-early access budget was 80 euros, it was approved by Steam Greenlight in 11 hours, and is one of the fastest games to work its way through the early access process. The game carries a 50% launch discount for the next week, and here's word on the release version:

The changelog from our previous version is WAY too long to even begin to describe, with around one thousand changes having been made, and ALL mantis bugs having been squashed!

Let me list off just a few of the major differences.

There is now an End-Game!

There is now a rather large compendium/tutorial that you can reach by pressing f1.

Cannon combat has been fixed and tweaked, with the focus being on cannon combat only applying BEFORE boarding, and cannon shots target showing in red.

We have DOZENS of new systems in place for all of our FREE content patches that we will be adding in the coming months. Yes, you read correctly, we plan on continuing work on Pixel Piracy TOMORROW. There will be no slow down in work, and we will continue pushing new content as we come out with it!

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