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Assassin's Creed Jumps Into Parkour

This video demonstrates even Ubisoft's "chief parkour officer" cannot navigate walls as shown in Assassin's Creed games, though it does show the way the acrobatics in Assassin's Creed unity will be modeled on real-life action. Word is: "Meet Michael 'Frosti' Zernow, Ubisoft’s first Chief Parkour Officer. Starting with Assassin’s Creed Unity, Zernow will serve as an adviser to the franchise, helping the developers ensure the parkour mechanics are as authentic and accurate as possible. In addition to assisting with game accuracy, Zernow and his team of coaches at Tempest Freerunning have helped us design a special parkour course for San Diego Comic Con. Meet Zernow and get your first look at the Assassin’s Creed Experience in the video below."

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