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Limit Theory Delayed

A new Development Update video #18 for Limit Theory outlines the latest progress in developing this procedural space simulation (thanks JDreyer). In the clip Josh Parnell says he is working on gameplay, as most of the work on the game's engine is now complete. While that is all positive, the clip also reveals the game is being delayed, and is now expected early next year, rather than the middle of this one. A post on Kickstarter has further details:

Definitely my least favorite part of this month, but I'm afraid we can't put off talking about the release date anymore. As you can probably see, LT still has a ways to go before being finished, and with the slated release date of mid-2014 upon us, it simply doesn't seem that it's going to happen.

It was a really, really tough call for me to decide just what to do about the release date. The obvious choice would be "late 2014." Frankly, though, I absolutely do not want to have to push again. For this reason, I've decided to play it on the safe side and opt for pushing the release to early 2015. Rather than cutting it close, I want to ensure that we have enough time to polish LT into the gem that we all know it can become!

Truly, to everyone who has backed, I hope you will accept my sincerest apologies. LT is coming along really, really well...but I'm just not going to be able to pull it out on the original timeline.

With the new release date in mind, I will be looking to launch the closed BETA near the end of 2014 for KS backers. I'm hoping it can make a nice holiday gift for those of you who were generous enough to support at that level :)

If you have further questions or concerns about this shift, please feel free to take them to the forums where we will no doubt be discussing it.

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