A new Development Update
for Limit Theory
outlines the latest progress in developing
this procedural space simulation (thanks JDreyer). In the clip Josh Parnell says
he is working on gameplay, as most of the work on the game's engine is now
complete. While that is all positive, the clip also reveals the game is being
delayed, and is now expected early next year, rather than the middle of this
one. A post
has further details:
Definitely my least favorite part
of this month, but I'm afraid we can't put off talking about the release date
anymore. As you can probably see, LT still has a ways to go before being
finished, and with the slated release date of mid-2014 upon us, it simply
doesn't seem that it's going to happen.
It was a really, really tough call for me to decide just what to do about the
release date. The obvious choice would be "late 2014." Frankly, though, I
absolutely do not want to have to push again. For this reason, I've decided to
play it on the safe side and opt for pushing the release to early 2015. Rather
than cutting it close, I want to ensure that we have enough time to polish LT
into the gem that we all know it can become!
Truly, to everyone who has backed, I hope you will accept my sincerest
apologies. LT is coming along really, really well...but I'm just not going to be
able to pull it out on the original timeline.
With the new release date in mind, I will be looking to launch the closed BETA
near the end of 2014 for KS backers. I'm hoping it can make a nice holiday gift
for those of you who were generous enough to support at that level :)
If you have further questions or concerns about this shift, please feel free to
take them to the forums where we will no doubt be discussing it.