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Age of Empires Online Goes Offline

It starts with an earthquake, birds and snakes, an aeroplane, and Lenny Bruce is not afraid, and now the Age of Empires Blog announces the end of the world as we know it, as Age of Empires Online has closed its doors for good ending the run for this MMO version of the strategy series (thanks Eurogamer). Here's word:

AOEO launched in August of 2011, with its first two civilizations, the Greeks and Egyptians. Over the years, we added the Persians, the Celts, the Babylonians and the Norse. We also added new modes like the Defense of Crete and Skirmish, to provide for multiple styles of play. In the summer of 2012 we even changed the basic model of the game itself, allowing players to earn Empire Points and play their way to owning more civilizations and vanity items, and adding shifting Alliances to give high-level Empires more reasons to make wars upon each other.

None of this would have been possible, of course, without our friends and partners at Robot Entertainment and Gas Powered Games. They were the architects of the ancient world where we fought and played together. We were ambitious and risky with AOEO in a number of respects; some of these experiments worked, and some did not. As the saying goes, I do think that we ended up among the stars, most of the time.

The most thanks, though, belong to you, the players of the game. It has been a pleasure and an honor serving you all. Thank you for the time you have spent with us, exploring all these little worlds together and conquering them for the glory of your Alliance and your Empire. Thank you especially for the times you spent with each other, in PVP matches, in co-op quests, and in the forums and the rest of the internet. Thank you for playing.

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