Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

EA on "Unacceptable" BF4 Launch

EA CEO Andrew Wilson and DICE general manager Karl-Magnus Troedsson call the launch of Battlefield 4 "unacceptable," in comments made to Eurogamer discussing problems with the military shooter sequel. This is a less blasť response than previous statements on the matter that said the launch did no damage to the brand, which made it sound like they accepted it just fine. "For me, the situation we had was unacceptable," Wilson now explains. "For the team it was unacceptable. We have worked tirelessly since then to make sure the gameplay experience got to where it absolutely should have been at launch and we're focused on that and we continue to deliver value to that player base. But when you do things like that you can never guarantee. It would be disingenuous for me to sit here and say, 'we will never have an issue again,' because that would mean we were never going to push the boundaries again. And I don't want to be that company. I want to be a company that pushes to lead and innovate and be creative. But you can start to do things that give you a better handle and a better view about what the potential challenges might be." The explanation does gets a little odd when Wilson explains the game wasn't rushed, however, as he makes it sound like it was rushed as hell:

"DICE had a lot of time this time," he said. "Hardline has had three years. Last year was a very unique situation. Not to abdicate responsibility whatsoever - we own it, we are responsible for it and we have worked tirelessly to remedy the situation - but when you are building a game on an unfinished platform with unfinished software, there are some things that can't get done until the very last minute because the platform wasn't ready to get done.

"What was happening with Battlefield 4, even as we were pushing all of this innovation, was a lot of it we couldn't test until really late in the phase. I believe it was unique."

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Star Citizen Passes $53M
Alien: Isolation Survivor Mode DLC Plans
Torment: Tides of Numenera Gameplay Video
The Crew Trailer
World of Warships Video Diary
On Sale
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
Assassin's Creed Rogue for PC Possible
Linux Another World Released
Legend of Grimrock 2 Next Month; Preorders Underway
Xbox One Controller for Windows in November
The Evil Within TGS Trailer
Gratuitous Space Battles 2 Trailer
  

 



footer

Blue's News logo