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Star Citizen Patched

The Roberts Space Industries Project Status page has details on a new patch that's now live in the early access version of Star Citizen, updating the Early Access version of the space combat game to version 12.1 (thanks Robert). This contains a number of bug fixes, and temporarily upgrades everyone's hangar to allow them to vote on the two TNGS finalist ships today. Here's word:

Star Citizen Patch 12.1

  • Today’s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.

  • PLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.
  • Updates
    • Added upgraded base Freelancer and all variants to the Hangar Module
    • Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships
    • Increased the size of production server and deployed servers with Google Compute
    • Added Four Horseman’s – Aegis Dynamics – Redeemer – to all backer hangars
    • Added Shard Collective’s – Origin Jumpworks – AX114 Boomslang – to all backer hangars
    • Light polish and hookup work on The Next Great Starship ships for display in the hangar
    • Add missiles to the freelancer_max
    • Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog
  • Bugs Fixed
    • Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
    • Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
    • Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
    • Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
    • Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
    • Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
    • Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
    • Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
    • Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions

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