an article on theguardian.com
with a postmortem on World of Darkness
casting some light on why CCP recently
development of the MMORPG based on the tabletop RPG of the same
). They talked to some insiders in drawing the conclusion that "bad
management hubris wasted nearly a decade of work." They outline how this began
with CCP's generous approach to their merger with tabletop developer White Wolf
that was unfortunately complicated by CCP's disorganized management structure,
explaining: "Very shortly after initial development began, the company started
blurring the lines between the World of Darkness and Eve projects." The article
goes on to describe a start-and-stop development that left CCP with a game that
had very little game to it after nine years of work. Here's some of
This constant yo-yo effect contributed to a development cycle in
which planned features were partially completed and then dumped numerous times
over. There seemed to be no clear vision on how the various parts would create a
cohesive end product.
Sources report that, over the nine-year period, the game effectively reached
alpha – the stage at which all the major features have been implemented - three
times, only for each version to be scrapped.
“I tested it myself, on two different occasions out of those three,” says Blood.
“With the first playtest, I was amazed at how little of the core game was there
– at this point the game had been in development for over half a decade. I mean,
there was just nothing, literally nothing, for someone like me, a complete
outsider to the WoD IP, to appreciate.
"Other testers who were familiar with it thought it was great that they could
finally see their avatars ‘diablerise’ – or consume – other player’s corpses,
for health, or something. I just kind of shook my head and wondered how this
would ever draw in anything other than die-hard fans.
“On the second play test, quite some time later, I was struck by how much had
changed – and yet remained unfinished. The flagship achievement was a new
movement system, made after scrapping the old one, which was similar to the
Assassin’s Creed gameplay – with mantling walls, etc. But it was very basic in
comparison. CCP was quite self-congratulatory on achieving this much, and the
internal propaganda was that this kind of movement system would revolutionise