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Battlefield 4 "Netcode" Patch

The Battlefield Blog announces the patches to address problems in the "netcode" (never forget the airquotes) for Battlefield 4 are now available for the Windows, PlayStation 3, and Xbox 360 editions of the military shooter sequel, with the Xbox One and PlayStation 4 patches will follow later this week. They offer a video showing the impact of the patch, and explain how their new "high frequency bubble" helps make this work:

For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”.

Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.

The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.

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