Apparently development of Clockwork Empires
may not be going exactly like
a "scheduling change" (delay) to early access for their
upcoming steampunk/horror city-builder. They apologize to anyone they are
disappointing with this news, but explain it's for the long-term good of the
We have spent an intense few weeks considering our plans for the
next few months, and as a result, we’ve decided to push back early access of
Clockwork Empires to the summer. It’s a short delay from our original release
window for early access, but a delay nonetheless.
Almost everyone who has played the current version of Clockwork Empires can see
the promise of what we want the game to be when it’s done. The message that we
keep hearing is “don’t force this game out the door until it’s ready, because it
will be really special when it is”, and we want it to be there when you play it.
In the spirit of transparency, starting early access this spring would not allow
us to give you that – close, but not quite hitting the mark yet.
In the meantime, recruitment of pre-alpha testers continues apace. We’re sorting
out some compatibility issues with graphics cards, spending time figuring out
which UI decisions are correct and which need work, and generally putting in
more content to flesh out the game.