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Starbound Update Pace Explained

A new progress report on the Starbound website explains the reasons updates to the space sandbox game have slowed lately, reassuring supporters that this "certainly has nothing to do with us taking the money and running." One reason is that Chucklefish is still working on relocating their development team into a single location, and the other is that updating more frequently raised other issues, as they explain here:

The other reason updates have slowed down was the community response to faster updates. People like to point out that we said we would deliver near daily small updates and have failed to do so. They do not however point out that we made the decision to go back to more substantial updates because we were criticised heavily for putting out small updates without much substance (though larger updates were ongoing behind the scenes). Critics argued passionately that updates containing one new sub biome, or new guns, or new structures, or new weather was just pointless fluff and they wanted real ‘game changing’ updates. So we listened and that’s what we went back to focusing on. We’ve been working on building a new progression system, new ship upgrade system, new navigation system, new monster and combat systems, all behind the scenes for one bigger update. Bigger updates take time. You simply can’t have it both ways. Daily updates are small because small updates are all that can be produced in a day.

Once we have the team over in the UK we will be focusing on finishing our large game changing, progression update. Whilst providing bug fixes and small changes to the existing version. As well as pushing out updates unrelated to progression such as combat changes.

I hope this gives you an idea of what’s going on.

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