Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

PAX East Panel Bullish on PC Gaming

Ars Technica recaps a PAX East panel where Tom Petersen, Chris Roberts, and Matt Higby discuss PC gaming, with Ars' takeaway being that the platform isn't just surviving, but is in fact dominant. Here's a bit:

Robert expanded on Higby's point: the PC has always been the biggest and best platform for developers and for gamers—it just hasn't always grabbed the biggest headlines. The "PC as a platform"—a phrase echoed by Petersen—is an absolutely massive market, but it's not always realized as such because it's fragmented between different OEMs and home-built rigs without a singular marketing effort.

Higby also spoke extremely candidly about game piracy, saying things I've heard echoed on forums before but never out of the mouth of a developer. Piracy, he said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. Roberts was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money—they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.

Oculus' Palmer Lucky agreed that piracy is a problem that can be solved not through more restrictions, but through fewer—the way to kill piracy is to make it more convenient to simply download a game legitimately than to go through the rigamarole of pirating it. Higby chimed in to agree—it's more annoying to download a pirated version of a game than to download via a trusted digital delivery service.

Petersen said that the total yearly industry-wide revenue for PC games (not video games in general, but PC games specifically) is $24 billion—a number that includes initial sales, in-game transactions, free-to-play microtransactions, digital downloads, and everything else. That's a huge amount of revenue to chase, and the panel members all agreed that the money will go to the developers and publishers and makers who produce what PC gamers want, as long as they let players buy games however they want to buy them.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Sims 2 Ultimate Collection and SecuROM
Morning Crowdfunding Roundup
Gatherings & Competitions
Morning Interviews
Morning Consolidation
Morning Mobilization
Morning Metaverse
Morning Tech Bits
Morning Safety Dance
Morning Legal Briefs
Game Reviews
Hardware Reviews
Out of the Blue
Breach & Clear: Deadline Announced
Borderlands Removes SecuROM; Multiplayer to Return
Falling Skies: The Game Trailer
Bedlam Delayed; Early Access Next Month
The Elder Scrolls Online Euro Megaserver Migration
No Stained Steam Keys for Bundle Buyers
Evening Crowdfunding Roundup
  

 



footer

.. .. ..

Blue's News logo