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NVIDIA GameWorks 2014 Released at GDC

NVIDIA announces they are releasing their GameWorks 2014 bundle available to attendees of the Game Developers Conference (thanks HARDOCP). Here's word:

NVIDIA GameWorks is a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines, and libraries that can already be found in some of the industry’s top selling games.

The technologies behind NVIDIA GameWorks– such as PhysX and VisualFX – can be seen in the stunning special effects in Batman: Arkham Origins, Call of Duty: Ghosts, and Assassin’s Creed IV: Black Flag.

Now the first Unreal Engine 4-based game, Daylight, a survival-horror game from Zombie Studios, will contain a number of key NVIDIA GameWorks features. They include environmental cloth; NVIDIA’s Turbulence technology for dynamic fog, particle and smoke effects; NVIDIA PostWorks; as well as ShadowWorks (HBAO+).

Our hair and fur modeling, simulation, and rendering technology is being used by CD Projekt RED to shape the characters and creatures inhabiting their upcoming open-world action role-playing game, The Witcher 3: Wild Hunt.

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