The Minmax Games
website reveals that development is underway on Space Pirates and Zombies 2,
saying the sequel has been in development "under a shroud of darkness for 16
PC Gamer). They celebrate the news with a
two minute announcement
trailer which includes "pre-alpha" footage. Here's the announcement:
IS SPAZ 2?
SPAZ 2 is about survival, salvage, and ship construction. Explore a living
galaxy, claim territory, fight to protect it, and create your perfect mothership
on the fly using parts salvaged from enemy wrecks.
Two hundred persistent Captains that are able to do everything the player can,
including forming dynamic factions, building structures, controlling territory,
and going to War.
A true living galaxy that is not player centric. It will develop differently
each game through the interactions of the agents.
Time based galactic story events that happen whether the player is ready or not.
These events add new threats and tools to deal with them. The Galaxy will need
to find a new natural equilibrium each time a new disaster is unleashed.
Randomly generated modular parts. Build the mothership that suits your play
style, on the fly, in seconds. Every part has its own unique stats that
contribute to the mothership. Every part has its own hull integrity and damage
states. Every part is a real, working, ship component.
Strategic ship building. The mass, location and shape of parts all matter. If a
part blocks a turret, it will not fire. If a ship is too long, it will turn
slowly. Too many engines will mean too little power for weapons. Every design
A fully physics based 3d environment where everything is destructible, takes
damage from impacts, can be grabbed and even thrown at enemies with the tractor
Natural movement and controls. Movement is on a 2d plane and screen relative,
much like an FPS. The combat feels like huge pirate ships battling on an ocean.
Focus on tactical positioning and manage system power to unleash hell at the
Epic ship to ship battles. Tear the enemy apart piece by piece over minutes,
instead of seconds.
Multiplayer arena modes using persistent profile based part inventories.