A new update to the
for Akaneiro: Demon Hunters
support for the action/RPG, revealing the project has put developer Spicy Horse
in serious debt, which has lead to downsizing the game's support staff to just
two developers (thanks nin via
). American McGee explains they've put about $2 million into the
game, which only raised a tenth of that through crowd-sourced funding and a
twentieth of that in revenue. "In simple math: We've spent $2 million, we've
made $300k," he explains. "We're 'in the hole' $1.7 million." Here's what that
means to the future of the game, the studio, and their next project:
this situation, we now have no choice but to radically alter the approach we're
taking to maintaining and improving the game. The core development team has been
reduced in size to just two people. They will continue to address bugs and make
improvements while working towards goals like multi-player and tablet support,
but progress will be slower. Depending on the success of our other remaining
title, The Gate, we may one day find ourselves in a position to throw greater
resources at Akaneiro. We certainly hope that will be the case.
What's written here quickly in a few paragraphs represents some truly painful
internal decisions and adjustments. Our Shanghai-based development team recently
underwent downsizing so that all resources can be directed towards the one game
that offers the greatest chance of bringing much-needed stability to our studio.
If we can achieve our goals with The Gate, then we can bring greater attention
Life as an independent developer is filled with the constant threat of failure.
This isn't the first time in our 8 year history we've faced this sort of
challenge. It's not the first time we've had to reduce staff on one of our
games. It is different because of the demand for transparency that comes with
being a part of Kickstarter. In providing transparency like this, I am asking
for your understanding and I am hoping for your support.