Ars Technica - When it comes to video games, difficulty is the point—not the
You can talk, then, about a game's art, politics, script, music, sounds,
making, impact, legacy, sociological significance, and all the intricacies
of design and data that conjure these. But you should never forget the
fundamental contract every game seeks to forge with its players: accept this
world and these obstacles in the name of experience, and make of them what
you will. Difficulty is the point, not the problem. The play's the thing.