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No Man's Sky Rides Out the Flood

An update on the Hello Games website (thanks Polygon) talks about the aftermath of the flood that ruined their offices over Christmas, and how they are putting things together in spite of not being insured against the damage. Word from founder Sean Murray is they are working on getting everyone back into proper offices, but in the meantime they are working out of a temporary location, with some employees working from home. Sean also says they "won't let" this delay the release of No Man's Sky, adding that while this would "probably be a really good time" to do a Kickstarter, he doesn't think it's "the right thing for No Manís Sky right now." On a related note, there's an interview with Sean on Edge that focuses entirely on No Man's Sky, and how the procedurally generated game is progressing. He explains how not having a tutorial will enhance the social aspects of playing with others, saying: "the best time for me in an MMOG is those first few weeks, where everything is in flux and everyone is just trying to figure out the rules and the lore of the game." He also describes why there will still be unexplored areas and mysteries to discover for players who join at a later time.

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