Clint Hocking's personal website notes the former Ubisoft Montreal and LucasArts designer has now parted ways with Valve Software, saying: "From 2012 until the end of 2013, Clint worked as a designer and level designer at Valve in Seattle," and his LinkedIn profile likewise now lists Valve as a previous employer. Hocking joined Valve last July shortly after his departure from LucasArts and did not ship a project with either of those last two gigs after leaving Ubisoft where he was creative director on Splinter Cell: Chaos Theory and Far Cry 2. Thanks GameInformer.
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