NYTimes.com - Game Theory: Exploring Meaningful Violence.
Instead of feeling transformative or powerful, however, violence in
BioShock Infinite felt gratuitous. Why, I wondered toward the end, am I
endlessly pumping rockets into the screaming, magically levitating ghost of
my sidekick’s mother? Why must every room fill with fleets of replicant bad
guys I am forced to kill with a spinning hookblade? Am I supposed to find
this horrifying, or cool? I felt inundated with so much ridiculous,
anonymous shooting that it was difficult for me to care about any of it.