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Elite Dangerous VR Support

The alpha version of Elite Dangerous now includes support for Track IR, 3D TVs, and the Oculus Rift VR headsets, reports Rock, Paper, Shotgun, where they offer first-hand impressions of playing Frontier's upcoming space combat sequel using the Oculus Rift. VR support is still a work-in-progress with the key element of cross-hairs still missing, for instance, but they came away impressed. Here's a recent gameplay video they link (which does not show Oculus Rift support) and here's word:

All the impressive, immersive tricks the HUD needed to pull to help you to track a target arenít needed when you can just move my head. It changed everything. I tracked the ship for a little bit, watching it slink through the asteroids. I could still see the jets burn as he twisted away in front of me, though in the confines of the Rift he now felt further away. I boosted to keep him close, but instead of locking on to keep track, I just watched, tilting my head as he swam to the left of my view and then following with the shipís controls. If you think about that for a second, youíll realise it reverses a lot of whatís true in dog-fighting situations without head-tracking: Iíd have had to keep up with it before to keep it in view, constantly adjusting to keep it in sight. Now I knew exactly where I was turning to, which enabled me to adjust my speed a lot more accurately. The ship was never out of my view, though the missing crosshair did cause me some trouble with aiming. I wonít be ending this piece with a triumphant final blast of my weapons.

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