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Thief Dropping QTEs

The Eidos Montreal Community website features a community Q&A on Thief, their upcoming revival of Looking Glass Studios' classic stealth series (thanks Eurogamer). One of the answers indicates that they have come to their senses and are removing the soul-crushing "gameplay" element of QuickTime events, true to a hint they dropped a month ago. Here's word:

razorstealth: You mentioned QTEs in the last Take 5. How are you planning to implement these so that they don't break immersion?

Valerie: Oh, I want to answer that one! I was hoping someone would ask. Easy, we're not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time.

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