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64-bit Cross-Platform Nitrous Engine Announced

Oxide, a new studio that boasts a talent pool that includes veterans of companies like Firaxis and Microsoft announces the Nitrous engine, a new cross-platform 64-bit game engine specifically designed to accommodate development for PCs, Xbox One, and PlayStation 4. "As the sole industry provider of technologies powering both PCs and major next-generation consoles, AMD is a natural fit for Oxide’s Nitrous engine, an evolutionary leap in PC and console gaming development," said Ritche Corpus, director of ISV gaming and alliances, AMD. "Oxide’s Nitrous engine supports thousands of high-detail animated models on screen simultaneously. Nitrous makes tomorrow's designs come to life on today's top hardware like AMD’s new AMD Radeon™ R9 Series GPUs, unrivaled APUs and powerful CPUs." Here's more:

In addition, with its unprecedented utilization of multiple cores, Nitrous is able to realize the potential of new architectures such as Intel’s Haswell CPU. “The Nitrous engine has made great progress on the fundamental substrate for parallel compute in PC games. Their tasking system shows near-linear scaling across Intel’s high-end desktop PCs, which translates into players being able to control an unprecedented 10,000 interactive units in their engine,” said Mike Burrows, principal engineer and technical director for visual computing engineering at Intel® Corporation.

By natively supporting 64-bit computing, Nitrous is able to support very high resolution texture models while its multicore capability enable vast numbers of light sources on screen simultaneously.

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