Trendy Entertainment announces they are no longer including any MOBA-style gameplay in Dungeon Defenders II, saying based on fan reaction to the idea, they will concentrate on the action/tower defense elements that were intrinsic to the success of the first game. The game is still planned for launch in the spring as a free-to-play title for Windows, OS X, and Linux, but with a new, old focus. "We’ve been listening very closely to our community, getting feedback from fans of the first game on what they want to see in a sequel, and we realized we needed a shift in our development focus," said Philip Asher, Marketing Director at Trendy Entertainment. "We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop. So, we’ve nixed the MOBA-style of gameplay and other ‘extra’ features we were talking about and instead are making the sequel we all want to play. We’re improving everything we loved about Dungeon Defenders, one step at a time. First we’re going through the core gameplay experience; injecting more meaningful decisions and moments into the minute to minute gameplay that you’ll want to share with your friends. Then, in late October we’re going to kick off our first major community initiative to get fans involved in the development of the game, and start working with them to make the roleplaying and item systems as satisfying as possible." There's a new blog update about this with a new teaser trailer.
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