opensource.com - Afraid someone will steal your idea? Thanks Ant
Even if your idea is 100% original, the idea alone isn't valuable, it's
the work of revealing emergent properties that makes the idea valuable.
Taking Bauza's Hanabi example again: For a game that elegant, you know there
was a lot of time put into every design decision. With so few mechanics,
everything becomes that much more important. How many suits should be in the
deck? How many cards of each rank should be in the deck? What's an average
score across one hundred games? How do people communicate with each other in
play? None of these questions get answered unless the "idea" becomes a
reality at the table. There are uncountable emergent properties that just
don't reveal themselves until you playtest.