Realms of Arkania: Blade of Destiny
, Australian developer Crafty Studios'
effort at a "faithful remake" of the original game of the same name from back in
the early 1990s. Unfortunately, the launch of the remake has not gone smoothly,
as evidenced by the
unhappy Steam Community posts
on the topic, which complain of rampant bugs
and other issues (thanks
via Allen). A
post from one of the developers
offers apologies, explaining that their
plans for a day one patch were derailed, and they are working on a catch up
patch with fixes:
First of all, I am neither a publishers nor a
developers spokesman, and my CM times were over a long time ago. I am now
speaking as helping hand of the dev team and coordinator of the next patching
Let me apologize first. It was in no way intended to deliver the game with a
load of bugs, glitches and errors, and I fully understand the outrage of every
single player who played the game now and stumbled upon problems that shouldn´t
be present in ANY released version. There is no time for and no sense in
blameshifting, so I can only tell you the truth. We ran during the work on the
Day1 patch into unexpected troubles. Severe unexpected troubles that costed many
days of otherwise productive bugfixing and optimization work. I know that the
release should have been delayed by the lost time (+ an additional security
timeframe), but that is not the developers decision.
However, we are tackling the issues fast, and we hit them pretty good. (As
former American football champ I like the words "tackling" and "hit" here). This
means, we will give you DAILY updates and fixes, and we will adress many of the
issues during the next days.
The first patch today will already bring relieve to many of you, and you can
look up the plan for the next days here:
And I will keep you updated on a daily base untill all is done and good.