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Op Ed

The PA Report - Swimming in a sea of shit- Phil Fish and the Internet’s war against creatives.
Is it crazy for someone to walk away from this environment? Absolutely not. Asking the people who make our games to hold their breath, submerge themselves in this environment, only to judge them for gasping when they come back up for air is too much for anyone. We do it anyway, and then we continue when they walk away.

It's not about forgetting or forgiving bad behavior, or saying it's okay to lash out at writers or fans, it's about finding a shred of empathy for what so many online are asked to deal with on a daily, if not hourly, basis. We call it all part of the job, as if you're not allowed human emotions due to your success or prickly nature.

GameZone - I'm deeply worried about Fez creator Phil Fish, and you should be too.
I admit, Beer’s comments were a bit out of line (he basically called Fish a whole bunch of nasty things purely because Fish refused to respond to an email asking his opinion on what was at that point nothing but a rumor), and Fish’s reaction was completely immature and uncalled for. The two should just apologize to each other and move on. Like adults. The fact that they're both unable to is frustrating to just about anyone with an active Twitter account.

But here's the thing: The game industry needs Phil Fish, despite how uncomfortable he makes us. It needs people who are willing to say whatever’s on their minds despite how unpopular it makes them. It needs people who can say, “You know what? Microsoft is ripping us all off,” especially when it’s absolutely true.

GamesIndustry International - The Future of Games: We Need To Protect Our Past.
With EA's closure of The Sims Social and Pet Society, both important titles in the evolution of F2P and social gaming, is their legacy lost? Or indeed will we be able to study FarmVille's transformation by rolling between versions? Or are these games simply transient leaving only a recorded, non-playable history? Will hackers afford them the same level of reverse engineering that they have World of Warcraft which surely survive any official server closures?

I am unsure of the answers to any of these questions, however I am sure that these games, like all games, are worth protecting and preserving. Yet that protection requires the cooperation of a great number of parties.

I hope that as more and more social games get shuttered that the companies behind them provide the knowledge and access to technology, such as server code, needed to keep them in some form playable for ourselves and the next generations of game makers.

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