A new Kickstarter update for Double Fine Adventure, aka Broken Age, outlines the current financial state of the game, but the update is for backers only, and not viewable by the general public (thanks nin). The post lays out some bad news about the game, as Tim Shaeffer reveals that that in spite of raising over $3.3 million for development, money is still tight, for as he puts it: "that didnít stop me from getting excited and designing a game so big that it would need even more money." He explains further: "I think I just have an idea in my head about how big an adventure game should be, so itís hard for me to design one thatís much smaller than Grim Fandango or Full Throttle. Thereís just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is." He describes their wake up call when they projected they would not be done with the first half/episode of the game until a year from now, which would mean they'd need to cut the game's design by 75%. Realizing they couldn't go back to Kickstarter or a publisher, nor could they afford to absorb the overages, Tim explains they decided to release the game via Steam Early Access in January 2014 after some "modest cuts." Here's a bit on the plan:
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