Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

World of Warcraft PvP Gear Change Plans

A new World of Warcraft blog post discusses the gap between PvP and PvE gear in World of Warcraft, delving into the issues Blizzard has grappled with in "narrowing the PvP gear gap," recapping their first attempt at PvP/PvE gear balancing in the previous version 5.2 patch. They proceed to outline "pretty dramatic changes to PvP gear and the PvP environment" coming in the upcoming version 5.3 of the MMORPG, explaining: "We’re taking these steps because we want to improve by providing a richer pool of potential competitors (which can result in faster queues, as well as queuing system refinements later on), and make an incredibly fun element of World of Warcraft more accessible to a larger audience." Here's a list of things that are changing:

  • Base Resilience will be set to 65% for all characters level 85 and higher
  • Resilience will be removed from nearly all PvP gear
  • Players will still be able to use Resilience gems and enchants
  • PvP power will remain exclusively on PvP gear
  • PvP set bonuses that currently provide Resilience will now provide PvP Power
  • Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
  • Conquest gear will be increased to item level 496 (up from 493).
  • Elite gear will be decreased to item level 496. This gear will essentially become a prestige upgrade.
  • The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
  • All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons.

In addition, some of the changes that we’ve discussed previously will also be implemented:

  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Where Crytek Stands
Clockwork Empire Early Access Next Month
Defiance Expansion Next Week
The Sims 4 Emotions Trailer
APB Reloaded Bans, Shames Cheaters
Dead Rising 3 Stream
On Sale
Evening Patches
Evening Crowdfunding Roundup
Evening Previews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
Deep Silver Acquires Homefront from Crytek
Elite Dangerous Beta Begins
  

 



footer

.. .. ..

Blue's News logo