Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
West Point, NE 02/20

Regularly scheduled events

Op Ed

GamesIndustry International - We're not always online; games shouldn't be either.
Always-online approaches to singleplayer have an extraordinary appeal for game creators, but they are a terrible idea, exemplifying all of the worst characteristics lambasted by the "defective by design" argument. This is only magnified when the approach is applied to a much-loved franchise like Diablo or Sim City, where players have a completely reasonable expectation of singleplayer functionality which the developer has rashly chosen to ignore. "This will be fine for the majority of players," I'm sure they thought - and they're right, but only in a narrow sense. I could play Sim City most of the time, certainly, so the always- online component should be fine for me - but at many times when I'd like to play it (trains, flights, hotel rooms, Christmas at home, etc.) I won't be able to, and that fact looms large on any purchase decision. I'm in the majority whom EA probably consider to be unaffected by their always-online strategy, but they're wrong; always-online means I won't buy their game, and sadly, it also means that what looks like a genuinely excellent update of the franchise is doomed to be remembered for its aggressive unpleasantness towards players

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Besiege Early Access
Raptr Password Warning
Steam Top 10
On Sale
Sunday Patches
Sunday Crowdfunding Roundup
Sunday Interviews
Sunday Consolidation
Sunday Mobilization
Sunday Metaverse
Sunday Tech Bits
Sunday Safety Dance
Sunday Legal Briefs
Game Reviews
Hardware Reviews
etc.
Out of the Blue
Evolve Unlocks in Match-3 Game
Prison Architect Sells 1M
Star Trek Online Turns Five
  

 



footer

Blue's News logo