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More on Diablo III 1.0.8 Plans

Following up on his Diablo III Developer Journal from earlier today, Blizzard designer Travis Day made forum post saying one more thing they will work on after an upcoming version 1.0.8 patch is to change the way class-specific items can roll non class-appropriate primary stats in the action/RPG sequel. He also outlines three changes planned for Diablo III version 1.0.8 besides the "indentify all" function mentioned earlier (actually he hedges a bit, saying these are things "players can hopefully expect to see as soon as patch 1.0.8"). Word is they will be increasing Inferno mob density in Acts I, II, and IV, adding a multi-craft option, and now that they are moving players away from the auction house, adding the ability to see if auction items benefit your character. Here's word:

Ok I've finally caught up on all the responses in every location I could find them! This blog was written a while ago and between when I wrote it and when we released it a lot more relevant ideas came up so I want to mention a couple of them. I'm going to keep this short and to the point so I can get back to working on actually improving the game instead of talking about it. ;)

Below is a list of things that players can hopefully expect to see as soon as patch 1.0.8.

Mob density
Acts 1, 2, and 4 will be receiving some adjustments in Inferno difficulty games. We want to try to make all of the acts as comparable as possible so that players don't feel they always have to farm the same areas of the game repeatedly, diversity is the spice of life.

Multi Craft
We want to make it easier to craft lots of items, so we plan on giving players the ability to specify how many of an item they want to craft and then to make that many. Want to make 20 Archon Shoulders of Dexterity? Cool, push the button and watch it go.

AH tooltip compare
Ever wish you could compare the item you are thinking about buying with the item you are wearing? You want it, we want it, and we hope to have it in game soon.

In addition to the changes we introduce in 1.0.8 we also have longer term plans to address issues that need more attention. I mentioned a lot of these long term plans in the blog and outlined some of our philosophies that will drive the itemization of Diablo forward. One of those ideas that I saw mentioned repeatedly in response to the blog is the fact that class specific items can roll non class appropriate primary stats, we have plans to change this down the road. While random really is at the core of Diablo in so many ways this is certainly one of the areas where it has no potential to benefit players. Wizards don't use Strength, Demon Hunters don't use Intelligence so let's just remove those as potential random attributes on Orbs and Quivers respectively.

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