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Hero-U: Rogue to Redemption Challenges

The Kickstarter for Hero-U: Rogue to Redemption has a new update on progress on this upcoming adventure/RPG from the designers of the original Quest for Glory (thanks nin). They show the latest stuff they are working on, and go on to outline some "new challenges" they are facing, in part due to being another Kickstarter that did not anticipate the costs of fulfilling their backer rewards:

Two of our team members have decided to reduce their involvement in the project for personal and financial reasons. Because we barely scraped by with $9,000 over our minimum goal, we were not able to pay for full-time work to any of our contractors. In fact, my current projections show Hero-U: Rogue to Redemption running at a $50,000 loss, mostly because I underestimated the cost of fulfilling all of the premiums. This includes the art time needed to customize Yearbook pictures, paintings, and statues, so that's good for the artists. But we also need to get all the game art assets, so the premium reward art is an additional expense to the project as a whole.

As a result, all of our team members are working on other projects simultaneously with Hero-U. Andrew Goulding and Eriq Chang have full-time commitments on other projects, and decided that 60-hour weeks before we even start Crunch Mode are more than they can handle. They will continue to work on specific pieces of Hero-U, but will not take part in the main development effort. Andrew is graciously allowing us to continue using his MacGuffin's Curse engine under the Hero-U code, so we still have that strong head start on development.

Lori and I are "more than full time", but of course taking only a cost-of-living salary. Lori is focusing on the story design and working with the art team. Currently, I am spending much of my time on reward fulfillment and other tasks needed to keep the project running. I'm beginning to feel a bit like Mortimer Terk, the overworked school administrator at Hero-U

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