An article on Blend Games contains a video they say demonstrates that item duping was possible in Diablo III before a hotfix addressed this. All the clip demonstrated for me is my inability to understand foreign languages, but this post explains how this took advantage of the game's checkpoint system to craft items at the cost of no resources, hopefully a moot point now that its fixed. They use this incident to once again question the game's inconvenient always-on DRM. They also discuss how Blizzard is handling account rollbacks in cases where accounts are compromised, taking issue with Battle.net account security as the launch of the real-money auction house for the action/RPG sequel nears. Speaking of which, this post (thanks nin via Kotaku) notes that Blizzard has changed the terms of service for Diablo III to require the use of their authenticator for real-money transactions:
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