Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Op Ed

Games On Net -- How Cloud Gaming Turned Piracy Into Espionage.
But cloud games aren’t fully held by you, the gamer. The gamer only gets enough code to display the game on their computer. Critical data is stored on the server and streamed during play.

This is more than DRM because the gamer gets substantial benefits from the online connection. Two of the biggest are easy access to multiplayer games and increased protection from hacks. Neither could be provided without the online requirement—online-only means a large multiplayer population, and protecting the server code makes it difficult to hack.

Converting a cloud game to a single player game through reverse engineering is taking what the publisher hasn’t given you, and changing it to something else—with completely different benefits. It’s not fighting DRM. It’s taking what’s not yours.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Where Crytek Stands
Clockwork Empire Early Access Next Month
Defiance Expansion Next Week
The Sims 4 Emotions Trailer
APB Reloaded Bans, Shames Cheaters
Dead Rising 3 Stream
On Sale
Evening Patches
Evening Crowdfunding Roundup
Evening Previews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
Deep Silver Acquires Homefront from Crytek
Elite Dangerous Beta
  

 



footer

.. .. ..

Blue's News logo