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On EA and Indies

An interview on Rock, Paper, Shotgun talks with Nels Anderson of Klei about working with EA's Partners program. After EA took some heat for offering an "indie" bundle, Anderson explains that a lot of those games could not have been created without EA, which some would say is the reason this all doesn't qualify as "indie." Here's one of his comments:

First, all the games in this bundle were published via the EA Partners program. It’s the same group that Valve uses to release their games on consoles. It’s actually a very small group of people within EA and the people that run it are separate from EA’s internal studios.

And it really is a partnership. I never saw anything that could even be vaguely considered creative pressure. EAP got on board with the games because they liked the concepts and the developers! I think they understood that total creative freedom was very important to all the developers involved in these projects.

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