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PCGA Report

This press release announces a new report for members of the PC Gaming Alliance on industry trends. Here's a bit:

“The PC Gaming juggernaut continues unabated, across the industry and geographic boundaries. While reports of Gaming sales at Retail show signs of struggle, the impact hasn’t been as great for PC Gaming, which had an earlier adoption of newer formats, business-models & delivery with: Digital Distribution, Free to Play, and Subscriptions fueling PC Gaming’s strong global growth. For example: Valve’s market-leading Steam digital distribution service now reports over 40 million users, and traditional retailers are following suit by investing in this space more heavily such as GameStop’s acquisition of the Impulse digital distribution service,” said Matt Ployhar, PCGA president and Intel analyst. “Not only investment dollars, but real revenue and profits, are now being generated solely from purely digital business models, formats, and delivery.”

The report concludes that the PC game business will continue to grow a total of 37% to approximately US$25.5 billion by 2015. This growth is driven by growing access to broadband connections and the increasing ease of digital distribution delivery solutions and payment methods on a global basis.

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