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Sins of a Dark Age Announced

Following a countdown to the announcement, the Sins of a Dark Age Website is now online, revealing Ironclad's next project as a free-to-play "strategy hybrid focused on team-based 'Hero and Commander Strategy' gameplay" to launch this year. As the name implies, Sins of a Dark Age blends 4x with real-time strategy in the manner of Sins of a Solar Empire. The website offers a welcome message, a Dev of a Dark Age diary, and this announcement. Here's a bit:

MONTREAL – February 21, 2012 – Looming grey clouds crowd the endless sky. Bitter winds and the smell of damp earth do little to mask the pungent stench rising from the blanket of blood stretched across the lifeless valley. Armies of men and beast lay piled high, a twisted mass of spikes and flesh; steam from their bodies still climbing the sheer rocky cliffs. All that remains standing is a monstrous machine of war and four heroic silhouettes honoring their victorious commander. Today’s battle is over, but the war has just begun.

Ironclad Games presents a real-time fantasy strategy experience like no other: Sins of a Dark Age. From the studio that brought forth the genre-blending gem and 2008 PC Game of the Year, Sins of a Solar Empire, comes a new strategy hybrid focused on team-based “Hero and Commander Strategy” gameplay.

In Sins of a Dark Age, players join an online team consisting of one Commander and a small group of Heroes who work together to accomplish a specific scenario goal. Go head-to-head against an enemy team in a short, fast-paced multiplayer match or work cooperatively against the AI in custom scenarios. Earn rewards for yourself and your clan, climb in ranks, and watch and share your most glorious replays. Players can choose from an ever-growing pool of heroes, commanders and factions each of which supports unique capabilities.

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