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Tim Schafer Interviews

An interview on Hookshot Inc. talks with Tim Schafer of Double Fine Productions about the surprising success of the Kickstarter campaign that sprung from discussion of the possibility of a Psychonauts sequel. Tim discusses the over $1.7 million this has raised so far, why they used kickstarter, what the money is for, how hard it can be on indies when it costs $40,000 to patch a game, how notch fit into all this, and more. There's also an interview with Tim on IndustryGamers (registration required) where he talks a little about the game they will make with all that scratch:

It's an adventure game, so it'll have some of that legacy, but I think each one of those games was incredibly different from the ones that came before it. Grim Fandango bears no resemblance to Full Throttle. I feel like, with this group, it's like – if I took money from a publisher, then I'd say, 'Hey, publisher. You're going to risk all your money on me. I'm going to try my best to make you some money.' That's the not lose your money and hopefully make you some [approach]…but to my creative self and my team and my fans I'm like, “I'm going to make a great game.' So for the fans, I'm saying, 'I'm going to make the most awesome game possible.' And I feel like the obligation is to be as creative as possible, which is a really unique force to have. It's intimidating that I think the audience for this is going to want us to go nuts and do something really, really creative and not play it safe,"

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