A post by Capcom's Christian Svensson to Capcom-Unity
announces a change to their plans for DRM on the upcoming Windows edition of Super Street Fighter IV: Arcade Edition
, following up on the controversy
over last week's announcement
that the enhanced brawler would require a constant internet connection to play (thanks Joao). Thanking everyone for their "passion, input and support," this update kicks off with a headline saying: "SSFIV: AE PC – DRM: We Had it Wrong," going on to explain why and how:
The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don’t want that to be the case and that was never our intention.
So we’ve heard you loud and clear and here’s what we’re going to do about it:
Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.
As one would logically expect, to get any of the benefits of the online services (online multiplayer, replay sharing/watching, achievements, etc.) you must be online and logged in.
With that hurdle hopefully now cleared, I hope that we can make Super Street Fighter IV: Arcade Edition the most successful fighting game ever on PC. I’d certainly like to continue to grow our audience on the largest platform in the world.