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AMD/DirectX Follow-up

An interview with AMD's Richard Huddy on CRN follows recent comments where he said that "DirectX is getting in the way," and developers frequently express a desire to "Make the API go away" (thanks Gamasutra). Huddy takes the opportunity to clarify. Here's a bit:

Huddy cited developers including Dice, known for its successful Battlefield series, and Critech are among the minority of game developers who are looking to get around the API. Its not something most developers want, he said. If you held a vote among developers, they would go for Direct X or Open GL, because its a great platform.

In particular, Robison touted Direct Xs stability and the standardization it has brought to what was a highly-segmented industry. We saw some of the chaos before Direct X coalesced the industry, Robison said. In the past there were all kinds of APIs developers had to worry about.

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