This interview on Games On Net chats with Kim Haar Jørgensen and Kenneth Ellegaard Andersen of Zero Point Software about Interstellar Marines, Zero Point's upcoming Windows and OS X first-person shooter. They discuss competing with better-financed developers, the ambitious nature of this three-part game, targeting core games, the early gameplay snippets they've released, breaking the FPS status quo, multiplayer support, and more. Likewise the Interstellar Marines interview on Neoseeker talks with Kim Haar Jorgenson about the game. They offer the full audio of the conversation, as well as a transcript for your reading pleasure, and topics include the game's over-the-top sharks, underwater levels, A.I., PC versus console shooters, control refinement, genre-mixing, co-op support, their development team, working with the Unity engine, plans for a full demo, and more. Here's a reassuring quote about their approach to supporting multiple platforms: "Make it work first on PC, and create an outstanding port afterwards to the consoles, that's our approach."
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