The 2K Forums now offer patch notes for an upcoming February patch for Civilization V. In addition to details about the patch, they offer an introduction from Firaxis' producer on the turn-based strategy sequel explaining their goals for the update. Here's a bit: "Working with our 'Frankenstein' gameplay test group, we have been looking closely at the tradeoffs between building a Wide empire (one with lots of smaller cities sprawling across the map) and a Tall empire (one with just a few highly populous, highly productive cities). With this patch you’ll see a number of changes to the economic side of the game to bring these two play styles in closer balance with each other. City spacing, building effects and the Liberty and Tradition policy trees are where the most extensive changes have occurred. We’re now seeing games where a Tall empire can match or even exceed a Wide one in production and science output even deep into the game." Thanks Gamer's Hell.
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