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Silent Hunter 5 Patch Plans

The Silent Hunter Forums have details on the second patch for Silent Hunter 5: Battle of the Atlantic, saying this update for Ubisoft's submarine simulation will be released on April 12. The change list follows.

  • Fix for CO2 not being saved correctly
  • Fix for crew morale.
  • Fix for weather being reset to clear weather after load.
  • Fixes for crewmen showing under water under certain conditions
  • Fixes for ships exploding in ports for unapparent reasons or hitting the shore
  • Now waypoint tools are not accessible in bunker anymore
  • Compass added
  • Return to course added
  • Several fixes to ship recognition manual
  • Depth under keel added
  • Morale reaching 0 bug fixed
  • Several crew abilities (like man the deck gun and man the flack gun donít cost morale anymore)
  • Several crew animation and interaction fixes
  • Fixed performance problems inside submarine
  • Shadow optimizations
  • Fixed very slow eye light adaptation after a lost device (alt-tab)
  • Fixed selection contour being visible when a character was already selected
  • Fixed a bug where the moon was closer than it should
  • Fixed a bug where the sun disk would be visible underneath thick cloud cover
  • Environmental lighting and effects improvements
  • Improvements on particle performance on single core processors
  • Fixed torpedo doors
  • Fixed torpedo propeller (not turning)
  • Fixed electric torpedoes trail
  • Fixed spawn radius for some convoys (previously spawned on the shore)
  • Fixed several dials that were not working inside the submarine
  • Ports in the north Africa in the German territory are under enemy occupation
  • South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
  • No more crewmen on burning ships
  • Fixed a bug where the player can get stuck in the sub's outer hatch geometry
  • Crewmen on deck change clothes during bad weather
  • German language localization fixes

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