Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events
Blue's News
TrackMania Server
Status: 0 / 30 players
Get TMNF Client
Join Blue's News!
Blue's News Favorite!

Dawn of War II - Chaos Rising Patch Notes

The Dawn of War II Community Website offers work-in-progress notes for the upcoming version 2.2 patch for Warhammer 40,000: Dawn of War II - Chaos Rising, Relic's recently released RTS expansion (thanks The Patches Scrolls). The notes outline balance changes, but warn that these changes are "on-going, being tested and may not represent the final patch," though "they are fairly comprehensive of the issues we want to address in 2.2." The patch will also include other changes unrelated to game balance, which are not reflected in these notes (though there are several bug fixes noted). With all the warnings dispensed with, the preliminary patch notes follow.

2.2 Balance Patch Notes (WIP)

Chaos

  • Inferno Bolters damage has been reduced from 39 to 35
  • Chaos Predator max speed increased to 5.7 from 5.2
  • Chaos Lord has had his armour type changed from Heavy Infantry to Commander
  • Removed melee resistance from the Bloodcrusher
  • Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
  • Bloodcrusher size has been changed to Large from Huge

Space Marines

  • Predator Tank max speed increased to 5.7 from 5.2
  • Assault Terminators with Storm Hammers and Thunder Shield
    • Increased damage to 90 from 75
    • Increased special attack damage to 67 from 65
  • Assault Terminators with Lightning Claws
    • Change damage type from Melee Heavy to Power Melee
    • Decrease damage to 70 from 95
    • Decrease special attack damage to 57 from 72
    • Decrease splash damage to 12 from 20
    • Removed additional 360 degree damage (20) from special attack
  • Force Commander Terminator Lightning Claws
    • Change damage type from Melee Heavy to Power Melee
    • Decrease damage to 70 from 100
    • Decrease special attack damage to 57 from 72
    • Decrease splash damage to 12 from 20
    • Removed additional 360 degree damage (20) from special attack
  • Librarian’s Smite ability will no longer sometimes instantly cooldown after firing

Eldar

  • Fire Prism max speed increased to 5 from 4.5
  • Wraithguard can no longer fire on the move
  • Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member

Orks

  • Looted Tank max speed increased to 5.5 from 5

Tyranids

  • Ravener Tunnel HP has been reduced to 175 from 250

Bug Fixes

  • Bloodcrusher now has appropriate upkeep cost
  • Stikkbomb_pvp damage type has been modified to damage units in buildings
  • Plague Marine Champion death explosion will no longer hurt invulnerable units
  • Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.
  • Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times
  • The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
  • The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers

Email Digg Facebook Twitter   Share More    


 

 

   Current Headlines
Rockstar on L.A. Noire Sequel Possibilities
Tim Schaefer Interviews
Obsidian Considering a Kickstart
Shadows on the Vatican - Act I: Greed & Demo Released
Cradle Gameplay Trailer
New Via Digital Distributions
On Sale
Gatherings & Competitions
Evening Previews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the  Black
Gone Gold - Mass Effect 3
Anno 2070 Content Update
Here Comes Launchman Alpha Demo
  

 



footer

Blue's News logo