A post to the Introversion Forums by Chris Delay of the independent developer reveals first real details about Subversion, their upcoming project that they've been mum about until now, saying: "We've been evading this core question for a long time, mostly out of fear that we'll end up promising things that we can't deliver" (thanks loonyboi). Casting those fears aside, Chris offers insights into the project they consider the "Spiritual Sequel" to Uplink, their debut release. He describes their work on procedurally generated cities, and a recent breakthrough in working on the game design from the top down, rather than the bottom up. He describes their inspirations as Oceans 11 and the Mission Impossible TV series, and offers a bit on what the game is actually about:
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