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Subversion Details

A post to the Introversion Forums by Chris Delay of the independent developer reveals first real details about Subversion, their upcoming project that they've been mum about until now, saying: "We've been evading this core question for a long time, mostly out of fear that we'll end up promising things that we can't deliver" (thanks loonyboi). Casting those fears aside, Chris offers insights into the project they consider the "Spiritual Sequel" to Uplink, their debut release. He describes their work on procedurally generated cities, and a recent breakthrough in working on the game design from the top down, rather than the bottom up. He describes their inspirations as Oceans 11 and the Mission Impossible TV series, and offers a bit on what the game is actually about:

Subversion is going to be set in a modern High Tech environment, with you taking "mission control" over a team of skilled operatives in a hostile High Security building. You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done. In the best case scenarios your enemies will never know you were even there. When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot - or maybe not.

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