Last updated: Wednesday April 22, 1998 03:16 AM Eastern Daylight Time
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| Quake II Aliases |
Aliases
Quake II supports cfg files just like Quake. Just create a text file name autoexec.cfg in
your \quake2\baseq2\ directory and paste any aliases in there you want to use (altering
them to your tastes of course). Minus0 points out that
you can find out what aliases you have set up, and what they do by simply typing
"alias" by itself at the console. When the bind command is used, you should bind
the commands to whatever key you are going to want to use to execute the command based on
your config.
Best Near/Far Weapon
Courtesy of slAsh12. Edit
the weapon orders to suit you personal preferences:
echo "-----------------------------------------------" echo "slAsh12's close/far weapon select script loaded" echo "-----------------------------------------------"alias bestclose "use Blaster; use Shotgun; use Machinegun; use Railgun; use Super Shotgun; use Chaingun; use HyperBlaster; " alias bestfar "use Shotgun; use grenades; use Chaingun; use Grenade Launcher; use Rocket Launcher; use HyperBlaster; use Railgun; use BFG10K; "bind e "bestclose" bind d "bestfar"
Crouch Toggle
So you don't have to hold the crouch key down:
Hand Switching
BenT sent along the inevitable alias
that allows you to switch what hand you hold your weapon with, allowing you to shoot
around corners:
//hand switch, hit space to toggle modes bind "space" "mano1" alias "mano1" "hand1; wait; bind space mano2;" alias "mano2" "hand2; wait; bind space mano3;" alias "mano3" "hand3; wait; bind space mano1;" alias "hand1" "hand 0" alias "hand2" "hand 1" alias "hand3" "hand 2"
And AngryHelmut goes a step further, sending along an alias that allows you to fire from the left, right, or center using the respective left, right, or center buttons of a three button mouse:
//*REAL* hand switching alias +atleft "hand 1; wait; +attack" alias +atcntr "hand 2; wait; +attack" alias +atrigh "hand 0; wait; +attack" alias -atleft "hand 2; wait; -attack" alias -atcntr "hand 2; wait; -attack" alias -atrigh "hand 2; wait; -attack"bind mouse1 +atleft bind mouse2 +atrigh bind mouse3 +atcntr
Rocket Jumping
JakFrost sent along the first-ever rocket jumping alias for Quake II I received (now found
on the Fahrenheit 176 Documents Quake 2 Console Tutorial):
bind x +rj alias +rj "rj1;rj2" alias rj1 "set rj_cl_pitchspeed $cl_pitchspeed;set cl_pitchspeed 100000;wait;+lookdown;wait;-lookdown;set cl_pitchspeed $rj_cl_pitchspeed" alias rj2 "set rj_hand $hand;hand 2;+moveup;+attack;echo Rocket Jump" alias -rj "-attack;-moveup;set hand $rj_hand;centerview"
Run/Walk Alias
If you've grown used to the ease of setting "always run" to "on" in
Quake, and are now distressed to find that the sound of your footsteps goes away when you
walk, you might be interested in this alias sent in by PaleFire which toggles running on or off
at the press of a key:
alias walk "set cl_run 0; echo walking; bind CTRL run" alias run "set cl_run 1; echo running; bind CTRL walk" bind CTRL walk
Taunting
Have you tried the console command "wave" in multiplayer?
Taylor sends along a two-key gesture alias that toggles between the gestures with one key and gestures with another:
//QUIK-GESTURE(tm) alias gesture1 "bind EXECUTE_KEY wave" alias gesture2 "bind EXECUTE_KEY wave 1" alias gesture3 "bind EXECUTE_KEY wave 2" alias gesture4 "bind EXECUTE_KEY wave 3" alias bind1 "gesture1; echo Flipoff Prepared; bind TOGGLE_KEY bind2" alias bind2 "gesture2; echo Salute Prepared; bind TOGGLE_KEY bind3" alias bind3 "gesture3; echo Taunt Prepared; bind TOGGLE_KEY bind4" alias bind4 "gesture4; echo Wave Prepared; bind TOGGLE_KEY bind1" bind TOGGLE_KEY bind1
Zoom
The dreaded sniper alias (obviously use sensitivities comfortable for
you):
alias +zoom "fov 30;set sensitivity 2" alias -zoom "fov 90;set sensitivity 6" bind v "+zoom"