everybody
Abrash, Michael:: (programmer at id software)
- graphics programming guru, Abrash worked at id software for a short time. while there, he helped to optimize (speed up) the quake engine, and also ported winquake. he left id on friendly terms to work for microsoft doing natural language research. he has written several tomes of knowledge: Zen of Graphics Programming, Zen of Code Optimization, Zen of Assembly language, Graphics Programming Black Book: Special Edition. see interviews
Alden, Scott:: (programmer at ritual entertainment) finger
- formerly of 3dfx, hired dec 97
Anderson, Beau:: aka Grue. (artist at ritual entertainment) finger
- artist
Anderson, John:: (mapper at 3d realms)
- hired august 97
Anzulovic, Michael:: (programmer)
- michael is well known for spawning a generation of hookers with his creation of the grappling hook, included in addons such as ctf
Atkins, Robert:: (artist at ritual entertainment)
- 3d artist
Aurora:: (webmaster at planetquake)
- creator of gamegirlz.com
Autolycus:: Chris Bokitch. (webmaster at planetquake)
- a teacher at WCU, autolycus, with loki, maintains the Forge
Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)
- created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)
Backman, Ted:: (artist at valve software)
- art director, conceptual artist
Bahl, Stephen:: (modeler at rebel boat rocker)
- graduate of the Dallas Art Institute
Bailey, Kelly:: (programmer, musician at valve software)
- senior software development engineer, musician, guy. see interviews
Baird, Kenneth:: aka Crom. (programmer at crack dot com) finger
- programmer working on the golgotha engine
Barnes, Doug:: aka Rooster. (programmer at ion storm)
- programming intern and squatter
Bastard:: Mark Surfas. (webmaster at planetquake)
- head (business director) of planetquake.com, also voted second sexiest quake man. once kicked out of denny's during quakecon for knocking over a six-foot tall sign
Bay, Andy:: aka IMarvinTPA. (programmer)
- wrote vispatch and various other utilities/addons
Bear:: Barrett Alexander. (business guy at id software) finger
- support director since 1996
Belica, Zak:: (musician at ritual entertainment)
- sound and music guy
Bernier, Yahn:: (programmer)
- programmed the popular BSP level editor
Beyer, David:: (designer at ion storm)
- formerly of looking glass tech
Bialas, Artur:: (artist at digital extremes)
- texture artist
Bickell, Dan:: (webmaster, artist at screaming neurons)
- a well-known skin designer and graphics guy. created the very first home-brew quake skin. maintains the quake graphics faq, worked on graphics for the apocalypse addon. hired by Screaming Neurons LLC, oct 97. see interviews
Biessman, Eric:: (designer at raven software) finger
- lead designer. see interviews
Birdwell, Ken:: (programmer at valve software)
- senior software development engineer
Blackburn, Steve:: (misc at 3d realms)
- vp of operations
Bleszinski, Cliff:: (mapper, designer at epic megagames)
- lead level designer/co-designer of unreal. see interviews
Blue:: Stephen Heaslip. (webmaster)
- (b11/21) maintains bluesnews.com, and co-hosts quakecast. blue's news is the most read quake news site. in his spare time, blue is a superhero: able to identify bra sizes instantly (with x-ray vision?). short for bluehair, an in-house name for a wing commander pilot, blue ran "blue's quake rag" before moving to the bluesnews.com domain. see the adventures of blueman!, interviews
Blum, Allan:: (misc at gathering of developers)
- chief operating officer (!=Allen Blum III)
Blum III, Allen:: (programmer, designer, mapper at 3d realms)
- a programmer/designer, allen worked on the duke nukem series
Borth, Dan:: (artist at ion storm)
- sculptor
Bounty Hunter:: Dave Metz. (webmaster at planetquake)
- webmaster of flag academy with Dakota and Ender
Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger
- coder, mapper, and designer for QI lavaball, with help from Tony Fabris
Braindead:: Martin Bruken. (webmaster at planetquake)
- collects quake art for braindead's quake art page
Brammer, Ben:: (programmer at raven software)
- hired feb 98
Brandon, Alexander:: (musician at epic megagames)
- musician. see interviews
Breslin, Mike:: (misc, at gathering of developers)
- director of creative services
Broussard, George:: (misc at 3d realms) finger
- el presidente. see interviews
Brown, Charlie:: (programmer at ritual entertainment) finger
- formerly of 3dfx, hired oct 97
Bryant, Joe:: (programmer at valve software)
- software development engineer
Cabrera, Ruben:: (artist at 3d realms) finger
- DNF artist
Callaway, Pete:: (programmer, webmaster at planetquake)
- created qped, a utility used to create ".pak" data files for quake
Carlson, Rich:: aka Zdim. (mapper at ion storm)
- designs levels for anachronox
Carmack, Adrian:: aka Bitterman. (artist at id software)
- one of the founders of id software, Adrian still works as an artist. not to be confused with -no relation- John Carmack. ate at taco bell for three months straight
Carmack, John:: (programmer at id software) finger
- co-founder and lead programmer of id software. Carmack drives fast cars and writes faster game engines. he gave away one of his many ferrari's away (to thresh) in the red annihilation tournament. Carmack, a programming genius, wrote the quake, doom, and wolfenstein 3d engines. during quake's development, reportedly "fiested on" microwave burritos and diet coke. now working on id's next generation 3d graphics engine, to be used in quake III. never goes on irc. once donated 20k bucks of blackjack winnings to the FSF. see interviews
Carter, Dave:: aka MotorNerve. (modeler, designer at epic megagames)
- animator, modeler creature and weapon designer. unrealnation iv
Casali, Dario:: (mapper at valve software)
- from england, dario has made maps for final doom, as well as an episode for quake prodigy se. see interviews
Cash, David:: (artist at ion storm)
- web artist
Cash, John:: aka Hellrot. (programmer at id software) finger
- network programmer at id since 1995. programming monster ai for quake2. known for curiously unhealthy "cash diet plan". lead programmer for q2. see interviews
Caudle, Shane:: (mapper, artist at epic megagames)
- was working on the domain (quake) TC, later hired by epic to do an addon for unreal, currently working on maps for unreal itself. see interviews
Chang, Andy:: (artist at ion storm)
- digital artisan
Choryoth:: John Guthrie. (designer, mapper at valve software)
- (b10/15) with wedge, choryoth created the quake airplane and quake kart. started quake command as well as the quake riblet fever with the "no ganking the pork riblets" campaign.
Clark, Jonathan:: (programmer at crack dot com) finger
- Owner, Lead programmer
Cloud, Kevin:: (artist at id software)
- artist since 1992, kevin is an owner of id software. he is also a modeler, an animator and is the project manager for quake2
Cole, Steven:: (mapper at 3d realms)
- "phat map makah"
Collins, Andrew J:: (artist at ion storm)
- texture artist
Combs, Brett:: (misc at gathering of developers)
- co-founder and vp of terminal reality
Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)
- programmer, designer, and mapper for Team Fortress with help from Robin Walker
Cook, Tim:: aka Qspynet. (programmer at gamespy team)
- along with Jack Mathew and Joe Powell, Tim is a programmer for gamespy
Coomer, Gregg:: (designer, artist at valve software)
- designer/art director
Costinak, Walter:: aka |2|. (artist, webmaster)
- (b9/25) walter does graphics and web page programming for many gaming sites. he redid idsoftware.com (announced 8/10/97), and has done great logos for blue's news, redwood, quakelab, and many other sites. check out 2design.org, his own web site
Count, Kraig:: (artist at ion storm)
- formerly of looking glass tech
Crash:: Bill J McClendon. (webmaster)
- maintains crash's spq page, with reviews of new QII one-player levels
Crist, Chuck:: (artist at ion storm)
- former origin artist
crt:: David Wright. (programmer at planetquake)
- programmer of KeyGrip demo editing software with help from drastic man. main programmer for the QI/QII rocket arena mods. see interviews
CurMo:: Curtis Moxley. (webmaster, programmer at planetquake)
- curmo webmastered and programmed YPOD (your path of destruction), the doom TC for quake
Curry, Patrick:: aka Millennium. (webmaster at planetquake)
- of ritualistic.com
Daly, James:: (artist at ion storm)
- conceptual design artist who has worked for comic book companies such as marvel and darkhorse
Dakota:: Darren Tabor. (webmaster at planetquake)
- runs The Guide (formerly the Quake Newbie Guide), as well as the Flag Academy. The Academy is also run by bounty hunter and ender. dakota is also in charge of threewave QI ctf maintenance, and runs frontline news on captured.com
Daughtrey, Jonathan:: aka William Wallace. (webmaster at planetquake)
- runs the chop shop (formerly quake place) editing site
De Neive, Erik:: (programmer at epic megagames)
- programmer
Deadmeat:: Rodney Burns. (webmaster)
- maintains BSP hq
Deckard, Karl:: (designer, artist at valve software)
- designer/animator
Depping, Chris:: aka Deadhorse. (modeler at ion storm)
- 3d artist
Dikiciyan, Sasha:: aka Buzzfunk. (musician)
- the other musician from sonic mayhem who created the quake2 soundtrack
Dilling, Allen:: (modeler at 3d realms)
- 3d modeler/animator for prey
Digital Savior:: Will Johnson. (webmaster at planetquake)
- (b12/12) was in charge of Wampey's Censuses with wampey
- ftp.cdrom.com maintainer
Disruptor:: Christian Antkow. (programmer, designer at id software) finger
- works on quakeworld project. also mapper for quake2. disruptor pioneered 3dnet. see interviews
Divine, Christian:: (misc at ion storm)
- screenwriter for daikatana
Dochtermann, Mark:: aka Nostradamus. (programmer at ritual entertainment) finger
- previously employed at 3drealms, MarkD coded the ROTT (2.1d) engine as well as some parts of the duke nukem engine. wrote Missile Command :) see interviews
Donaldson, Louis:: (misc at valve software)
- office manager
Doolittle, Allora:: (misc at screaming neurons)
- office biz
Doolittle, Curt:: (misc at screaming neurons)
- owner: biz and design
Doomguy:: (misc)
- doomguy, obviously from doom, can be usually found wearing a green uniform with an oversize helmet. usually carries bfg
Dosé, Jim:: aka Judas. (programmer at ritual entertainment) finger
- (b5/30)
Dotson, JW:: aka JayDub. (artist at ion storm)
- (b10/10) artist
Douglas, Max:: (programmer at team evolve)
- (b12/19) programmer
Drastic Man:: Chris Sykes. (programmer at planetquake)
- programmer of KeyGrip demo editing software with help from Crt
- (b11/7) a level designer, dr sleep eventually found his way in to the game industry by creating great doom levels such as dante's gate and crossing archeron. he authored E4M7 of Ultimate Doom and contributed 5 levels to the Master Levels for Doom II. john also worked on blood, as well as unreal. currently working on daikatana. see interviews